#ifndef __3DVR_SCENE_H__
#define __3DVR_SCENE_H__

#include "cocos2d.h"
//#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"

class P3dvrLayer01:public cocos2d::CCLayer
{
public:
	virtual bool init();
	static cocos2d::CCScene* scene();
    virtual void menuCloseCallback(CCObject* pSender);

	virtual void menuForestCallback(CCObject* pSender);
	virtual void menuTrackDayCallback(CCObject* pSender);
	virtual void menuSeaIslandCallback(CCObject* pSender);
	virtual void menuTrackNightCallback(CCObject* pSender);
    virtual void menuHomeCallback(CCObject* pSender);
    virtual void menuHelpCallback(CCObject* pSender);

	LAYER_NODE_FUNC(P3dvrLayer01);
};



#endif